Tile Protocol
A downloadable game
Plan your moves, execute precise actions, and outmaneuver enemies across a dynamic, tile-based grid.
Each turn is a puzzle of positioning and decision-making, but the battlefield itself is not fixed. Using your abilities, you can alter tiles in real time, creating new paths, setting traps, or disrupting enemy capabilities.
Adapt to changing conditions, experiment with different approaches, and take control of the system itself.
Game Features
- Turn-based actions
- Tile grid movement
- Traps & hazardous tiles
- Ability to change tiles to different tile types
- Health, Energy, and Coin pickups
- Stationary sentry turrets
- Switches to disable sentry turrets
List of controls
- WASD - Movement
- E - Interaction
- Mouse - HUD Interfacing
- ESC - Pause
Credits & Contact Info
- Ashton Bernhard – Vision Holder
- Jonathan Capparelli – Programmer / UI Designer
- William Johnson – Technical Designer / Environment Artist / Asset Artist
- Jamal Miller – Co-Programmer / Co-Level Designer
- Trayzon Prince – Artist / Asset Designer
- Philip Simmons – Level Design / Programmer
- Georgios Tsambiras – Co-Level Designer / Co-Programmer
Recommended Specs
- OS Windows 10 64bit or higher. Processor Quad-core intel or AMD, 2.5 ghz or faster
- Memory 32GB Ram
- Graphics 8gb or more
- Graphics Card DirectX 11 or 12
Localization Note🌍
- Temporarily Disabled due to a bug affecting the UI.
- Support for Spanish & Greek will be available again after the bug is patched.
Contact Us At
Mosslantern@yahoo.com
| Published | 1 day ago |
| Status | Released |
| Author | TeamMossLantern |
| Genre | Puzzle |
| Made with | Unreal Engine |
| Tags | Casual, Isometric, Sci-fi, Singleplayer, Space, Tilemap, Top-Down, Turn-based, Unreal Engine |
| Average session | A few minutes |
| Languages | Greek Modern, English, Spanish; Latin America |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Graphics |
Download
Download
MossLanternFinalBuild.zip 436 MB


